Contemporary Visual Art you own this product

prerequisites
basic Java • basics of Processing • basic debugging
skills learned
Processing canvas and the 2D/3D coordinate system • Processing drawing primitives and transformations in 2D/3D • Processing draw loop and animation basics
Yu Zhang and Mathias Funk
1 week · 4-8 hours per week · BEGINNER

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Look inside
In this liveProject, you’ll work with the Processing environment to create and animate modern artwork. You’ll see how you can use code to replicate the abstract colors and shapes of Russian artist Kazimir Malevich and animate your reproduction into a moving 2D image, then explore the work of American sculptor Alexander Calder and how it can be reproduced in both 2D and animated 3D.
This project is designed for learning purposes and is not a complete, production-ready application or solution.

project authors

Mathias Funk
Dr. Mathias Funk is an Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology. He has a background in Computer Science and a Ph.D. in Electrical Engineering from Eindhoven University of Technology. Since 2011, he has taught creative programming, computational prototyping, and designing with data and connectivity, and built tools for design researchers.
Yu Zhang
Dr. Yu Zhang has a background in fine arts and design. Her PhD research investigates the theory and artistic practice of interactive technologies for public, large-scale installations. As a researcher and artist, she approaches visual art with mixed reality installations and projections, sensor-based interactives, and computational arts. She has been teaching design and art in international workshops and higher education for over ten years.

prerequisites

For Java programmers interested in developing or rediscovering their creativity with easy visual computing techniques.

TOOLS
  • Basic Java
  • Basics of Processing
TECHNIQUES
  • Basic debugging using the Processing console
  • Basic math such as linear algebra (vectors and vector addition) and geometry

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